©JIAMAN XU, RUIHENG ZENG & XIAOXIN WANG
Congratulations to Render Challenge Winners!
Presentation skills are just as important as designing; one of the best mediums to present your architectural designs is through rendering. Architectural rendering aims to create life-like experiences of the buildings before they are built. Rendering aids the designer to convey ideas, an image that represents the designers' imagination most realistically.
Archiol’s 2021 Render Challenge received 113 entries, Scroll down to see the finest of architectural graphics from participants from all over the world.
First Prize Winner!
Forest fires have always been a desperate topic. In the case of severe forest fires, it is difficult to protect the lives of animals. The Amazon rainforest in 2019 and the Australian forest fires in 2020 caused devastating damage. Countless wild animals died in the fire or were displaced, causing people's attention. It is precise because of these facts that the rescue of wild animals in fires needs to be widely recognized, and we need to provide them with a temporary shelter.
The refuge site is in New South Wales, Australia, which is hot and less rainy, which is one of the places prone to forest fires. When a fire occurs, the building uses the collected water to spray water through a spray device to form a low-temperature environment and attract animals to take refuge.
In order for our animal shelter to be self-sufficient to the greatest extent possible without human intervention, the operation of the building depends entirely on natural forces. According to realistic theories such as energy conversion, we set up rainwater and fog collection devices to solve the water problem of the building. The fog is converted into water and rainwater is collected to the water storage device at the bottom of the building, which can provide a continuous supply of the ecological environment inside the building. Provide water resources.
The refuge restores the original living environment of Australian animals as much as possible and ensures internal ecological diversity. In order to reduce the damage to the natural ecological environment, we spiral up the ecological layer to reduce the footprint of the building and recreate different ecological environments on the spirally rising ramps and natural environments that can provide sufficient refuge space for animals. Including the basic natural environment such as pools, swamps, grasslands, woods, etc., so that it is divided on each layer but connected to each other. For example, kangaroos like to run in the bushes, koalas will sleep on eucalyptus trees, wild dogs are used to hunting in the desert, platypuses usually hide in caves by the water, and ostriches with strong adaptability are suitable for most environments, such as open plains, forests or the desert doesn't matter to them.
After the fire, the forest is slowly recovering, and the animals can return to the natural environment and rebuild their homes. Of course, the animals can continue to stay inside the building, and the food chain can maintain the relative balance of the ecological layer. Animals can enter and leave the building at any time to increase the sense of familiarity and belonging. Perhaps more lives can be saved the next time a fire occurs.
"Strong concept addressing a real world problem in an imaginative image. One can smell the smoke hovering over the forest. We get a peek at the inner workings of these towers of refuge. I can hear Ravel’s “Bolero” as fauna spiral to safety in the shelters."
"A modern mythology that explores a design concept for the times and of the times."
JIAMAN XU, RUIHENG ZENG & XIAOXIN WANG _ 1st Prize Winner
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Second Prize Winner!
ICE TOWERS | Description
“A powerful and evocative gesture, a reinterpretation of the monument in a modern key.”
Our concept design is stemming from abstract ideas and shapes in inhospitable environments that become an architectural project. The site context aims to stimulate people's thoughts on the consequences of human intervention in the living environment and adaptation to architecture.
Two crystalline monoliths emerge in the Arctic landscape. The building’s volume explores the sense as an ice sculpture on the rocks, by means of materials, textures, and colors.
As generated by tectonic forces, they guard and conceal an entire underground world. The towers rise from a submerged area, bursting through the surface, which integrating into the landscape - between the cliff and ocean waves.
"The motion of the water against the rocky shoreline and concrete companionway; the icy blue countering the washed out landscape; and the light force striking the towers reinforce a dynamic image of form v. nature."
"A modern exploration for the possibility of human life under the sea in a resource deprived world.."
Antonella Marzi, Chiara Marzi & Marta Dituri _ 2nd Prize Winners
Antonella Marzi _Architect, Phd
Antonella Marzi is a Senior Architect, PhD and author of severalarticles on public place design and urban planning. Shegraduated in architectureat Politecnico di Milano and lectured on architecture and urban planning in differentuniversities and events. In 2008, she co-founded the architecturalfirm RECS ARCHITECTS becoming the CEO of RECS ARCHITECTS Brazil until 2018. Duringher time in Brazil, shedeveloped the urban project of Social Smart City for Planet group. Shethenjoined the technical board Instituto Smart City Business America (SCBA), operating in the development of smart cities in Latin America. In 2018, she co-founded, with fourcolleagues, GATE ARCHITECTS studio, whichis a firmfocused on urban design and architecture in smart concept.
Chiara Marzi _Architect
Chiara Marzi is a senior architectspecialised in BIM procedures and management. Shegraduated in ‘Preservation and Restoration’’ at Politecnico di Milano. Afterwards, shecooperated with severalItalian and international architecturalstudios, suchas Gaetano Lisciandra architecturalfirm, a relevant figure in Milan urban planning. In 2012 shetook part in the Home Staging workshop atKarisma Home Staging in Milan. In 2015 Chiara Marzi startedcooperation with Anafyo, a service company operating in the field of Architecture, Engineering and Construction, to teach and implement BIM design in variousstudios and firms. In 2017 she co-founded MOOD, a Milan-basedarchitecture and design studio, while in 2018 shedecided to expandher activity internationally, becoming a co-founder of GATE ARCHITECTS group.
Marta Dituri _Architect
Marta Dituriis a senior architectspecialised in multiscale design, from city to building projects. Sheprovedexcellence in high rising building design and led projects worldwide, ranging from concept to construction. Marta Dituriisalso a BIM expert on the Revitplatform. Starting from 2010, sheworkedas a senior architect and office coordinator for an international firmbased in Milan and Doha, whereshebegandevelopingher global expertise. In 2015 shewasnominated technical director of RECS ARCHITECTS Brazil, managingall South America’s projects. Shesubsequentlyenrichedher international experiencetaking part in projects in UAE, China, and Iran. In 2018, shebecame a co-founder of GATE ARCHITECTS group.
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Third Prize Winner!
The Forest House, nestled in the serene verdure of the Northern Italian countryside provides its visitors a unique experience. It is nonconformist yet resonates with the rawness of the nature around it.
The stilted house gives one the feeling of being lifted and placed in Nature's lap, capturing breath taking views of the lush green clad mountains as well as the calm lake set between them.
The fluid design and soft volumes of the space add to the tranquillity of the space. The transparency provides panoramic views, inviting nature to become part of the space. Blurring the boundary between the interior and the exterior, the house and nature are in perfect symphony with each other.
The structure uses prefabricated 3D Printed structural elements. This not only eases the process of fabrication and significantly reduces cost but also has least impact on the natural environment.
Bespoke furniture designed for the space uses a similar language in design and materiality providing a wholesome yet luxurious experience in all.
"A timeless design softly touching the topography with a romantic realism.."
MiroslavNaskov _3rd Prize Winner
I am a design architect, a visionary and the founder of Mind Design. I pursued my Master of Architecture in Architecture and Urbanism (Design Research Laboratory) at the Architectural Association School of Architecture, London. I have a computational design background and specialise in Parametric and High End Design.
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The globalized new coronavirus epidemic has thrown architectural problems with meaningful thinking to architects. Now in the post-epidemic era, how should architects rethink and define the contemporary attributes of physical public spaces? How to tap and strengthen the quality and value that cannot be replaced by virtual space, and make a targeted response in the design?
My work intends to show the current social situation in a warmer and more hopeful post-epidemic era. Through the architectural vision of the post-epidemic era. I designed a city with extremely prosperous traffic, because traffic is a prerequisite for urban development. I also designed a public transportation transfer station that can be rotated to facilitate the transfer and transfer of people. This rotation takes five minutes. When the turntable returns to its original position, the station will welcome the next wave of people, and people will meet in this regular and random space. The transmission lasts ten minutes. Then continue to spin for the next five minutes.
This work shows the sense of science and technology that people yearn for in the post-epidemic era and the warm connection between human. The sun shines into your sight through the movable buildings built under traffic, and everything is under the radiation of the sun, with a sense of post-modernity and technology. Everything is very peaceful and full of hope, expressing the prosperous industrial and social development after the epidemic.
"Simultaneously futuristic and nostalgic without being dystopian.
The future is “looking up.”
Strong use of empty space to enhance the dynamic of the image.
"Linking economic, environmental and societal goals. This concept is thought provoking and imaginative."
Niu Yifan _Honorable Mention
The image indicate an architecture which is driven by our minds. I’m always thinking about creating an architecture embodying our souls. The main structure of the architecture can grow and expand as our mind keeps developing. From bottom to top, every part of the structure shows the different stages of our mind, which in the image I visualize it by the people’s activities. And the connectivity is infinite and continuous; everything is intertwined and bounded together with an invisible force which can be described as the inner inspiration of every thought. Finally, architecture becomes an extension of our minds and it fully shows our inner space.
This artwork is created using techniques learnt in futurly workshop tutored by Mümün Keser.
"This dark, sinuous image visualizes the mystery of the brain as a physical space. I would like to see more of the sparks of light–implying the working of the mind. The portrayal of people is fixed and solid; they might have been portrayed more like spirits in contrast to the metallic surfaces of the brain.
"An interesting concept that explores the loop typology between thought and design."
ZHIXIANG XIA _Honorable Mention
Myname is Zhixiang Xia, I am 22 years old and come from China. I am currently a 4th year bachelor architecture student at China University of Mining and Technology.I started to learn architecture in 2017.
In my opinion, architecture reflects both sensible and rational side of us human, so I am really fascinated by this charming piece of art.The more I explore it, the more I find myself immersed in it. Besides, I am also a big fan of different kinds of art since I was a little child. Different genres of music, speculative art and abstract art have always been great passions and inspirations to me. When growing up, the connection between art and me becomes much stronger.
Now I just keep learning, exploring and experimenting different fields of architecture and find myself more complete in it.
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The distance between Mars and the Earth is approximately 225 million kilometers, making it the closest "livable" planet to the Earth.
Whether the movie” The Martian”, the landing news of the NASA’s “Perseverance", or even the “SpaceX" company founded by Elon Musk, they all showed us the mysterious appearance of Mars. I am the person who love future technologies and science fiction pretty much. I can't help but think, when I am 50 years old, will I be able to live on Mars at that time?
In this artwork, I tried to imagine what it might look like when people live on Mars in the future.
I took Transit-Oriented-Development (TOD ) as my main concept. The various facilities are connected by channels. The center of the facilities is a big rocket, which will carry the residents transport between different planets. The main residential facility large greenhouse buildings, which are filled with plants and oxygen. It creates a suitable space for people to live in. On the outer side, there are some Industrial facilities which can mine buried ice and create energy for residents to use.
Is it possible to build a self-sufficient city on Mars? How does it feel like when living on Mars? Are there other planets that can be explored by humans besides Mars? I am curious and excited in the technology and lifestyle of future. I hope through this artwork, everyone can share their imagination about the future living lifestyle.
"This work powerfully paints an image of a dusty bustling hive of life and activity on an inhospitable red planet. My only concern is that with this large of a community on Mars, why does it look so much like a manufacturing facility or chemical plant? I think there was an opportunity to imagine a new architecture on the red planet.
"A thoughtful exploration for ‘life on Mars’."
Tim Chen _Honorable Mention
My name is Tim. I studied in urban planning when I was in college. I also worked as an urban planner few years ago.Now, I am a digital artist. I spend most of my time dive into animation, procedural modeling and matte painting. I enjoy using my skills to create amazing environment.
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Randy Sovich, AIA
Randy M. Sovich, AIA, is co-editor of T3XTURE, an international architectural and design publication exploring texture, ornament, and pattern in a new architecture. He is the founding principal of R. M. Sovich Architecture, Inc., a socially-conscious practice located in Baltimore, Maryland, creating nurturing places for communities, the disenfranchised, and vulnerable populations.
Nicole Cullinan is an Australian born European writer who has an established career in the architecture and arts industry. Sheenjoys the privilege of working with a number of prominent creatives, discovering what it is that makes their work unique. With a passion for place making and the built environment. She is a published academic author and an alumnus of The University of Melbourne.
With a side hustle in photography, her images have been featured on the National Gallery of Victoria and Heide Museum of Modern Art websites and socials. Recently she exhibited as part of the Photo 2021 collaboration with French artist JR at Federation Square. She believes the architects work can be more than what the eye can see; ‘allegoria dei sensi’. A trinity of function, form and feeling.
Igor is an Art Director at Shimahara Visual, based in Los Angeles and has produced an innumerable amount of marketing and competition images for a some of LA’s award winning Architecture firms, which includes Morphosis, P-A-T-T-E-R-N-S, Tom Wiscombe and Frank Gehry Architects.
Igor is an award winning artist with over 10 years of professional design experience. He is also a gifted leader who is able to raise the artistic bar of everyone around him.